The title of the game might sound familiar to you, and that is because it will be a remake of the game titled Touhou Danmaku Kagura, which ceased to exist a few hours ago.
Unlike other rhythm games, this one strikes a balance between accessibility and depth, making it a great introduction to the genre for newcomers. Developers have paid careful attention to the sound effects, ensuring that the input sounds blend seamlessly with each track while still being distinct enough for precise gameplay.
The game is accepting pre-registrations by either following the account on Twitter or subscribing to their YouTube. Players will receive rewards accordingly, currently earning a SSR Reimu, SR Satori and 10 rolls worth of gacha currency.
・各ステージに設定された条件(ミッション)を満たすことでステージクリア
As a newcomer to the Touhou series, I was both excited and apprehensive to dive into its vast and cherished universe. While Touhou may not enjoy the same level of popularity outside of Japan, its rich world-building, captivating shoot 'em-up games, adorable anime characters, and stellar music have garnered a devoted fanbase worldwide.
a reality,” said Unknown X founder JYUNYA in a press release. “We will bring as many of the songs and Mitama Cards as we can to the Steam version, along with unreleased ones and brand-new content.
Избранные Шутеры Платформеры Выживание Хоррор Файтинги Открытый мир Песочницы Визуальные новеллы Атмосферная Фэнтези Глубокий сюжет Пиксельная графика Ретро Олдскул Аниме ЖАНРЫ
Fans often laud Touhou for its exceptional music, which is considered one of its strongest assets. Personally, I didn't expect the game’s music to live up to the hype, but it pleasantly surprised me.
It seems like the Touhou Danmaku Kagura game favors holding until after the note fully ended over letting go right at the last frame. Usually results in a Bad/Great rating instead. Would be interesting...
You can stack up combos and get a high score by hitting the notes consecutively, coming through the seis lanes.
long time Rhythm game player and primarily DJMAX player here. Is it me or does it feel like the release on held notes seems a bit punishing? Coming from other games where you are not just supposed to fully hold through the note but also let go right at the end of them, I often seem to drop combo because I do exactly that.
You've likely seen our review of Another Code: Recollection by now. What a wonderful experience that was. It's great that it got a second chance at bat. And it's been selling so well! Nintendo must've underproduced that title because it ...
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Certain plot points raise questions about the narrative's direction, as it seems to jump right into the game without much buildup. While this unconventional approach may have been intended to pique interest, it ultimately falls short of achieving intrigue.
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